![]() While Nauglir models are compatible with the Lizardmen Cold Ones skeletons and animations there seems to be an occasional visual glitch related to specific combat animations. Should be usable with an ongoing campaign but in my opinion you should not take any chances and use this mod on a brand new campaign to avoid any problems. Ok, presentation over: let's dive into the technical stuff!Īs far as I know this mod works with pretty much everything that do not mess too much with vanilla units. Greater Carnosaur= horde great beasts chain Greater Stegadon, Bastilodon, Troglodon, Dread Saurian and Dark Ones= horde beasts chain Blood Splitters and Scavengers= horde cold ones building chain Greater Dread Saurian= Lizardmen Worship building chain Feral Terradons= Terradon building chain Greater Carnousaur, Stegadon, Bastilodon, Troglodon and Dark Ones= Lizardmen beasts chain Blood Splitters and Scavengers= animals resource chain I suggest you to use the building browser but since Lizardmen have a lot of building chains I get that It could be confusing at times, so here a brief reminder: "I'm having difficulties with finding X unit" ![]() This mod adds the following units for all of the Lizardmen factions, respectively: ![]() Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra. This is a direct port of my More Ferals for Lizardmen mod from Warhammer 2 with just some minor changes. *Please consult the Known Issues and QA sections before commenting, thanks.* So don't be scared off by my horrible screenshots, thanks. This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one). *NOTICE* All of my screenshots are taken with my certified potato pc™.
0 Comments
Leave a Reply. |